![]() ![]() It could also be an option to put these boosts in the GBs themselves for diamonds - this would be GB specific and not global to other GBs Sort of like roads where you can adjust happiness to a certain extent, maybe a small green and red house icon for a 25 pop increase or decrease, variable by age or GB level. The flip side of this would also be viable in the sense of someone like me making the noob mistake of way overpopulating too early, and needing a negative boost. Which could end up being another diamond sales channel for Inno. ![]() You could go hybrid and make it permanent, with a diamond purchase in increments of. In the example of the population boost, which is a really good one. It would definitely need to be really well thought out. I completely agree I was also seeing pieces of this while writing it up. Good / bad - do it or needs to be tweaked or kill it now. gives tavern 23 x 3 new activation boosts ![]() can only be acquired thru special events or perhaps relic hunt? it would cost silver and have a timer, 24, 48, 72 hoursįor Special Buildings (no timer, so would need a bit more thought) as to percentages for each attribute I will leave it to the analysts to decide. I.e - various Tavern Boosts or various new special buildings, each targeting a specific attribute assigned to Great Buildings Removes a source of considerable frustration when it occurs.Click to expand.so would this qualify for a proposal, or do you see something in this that would disqualify it. Simply limits possibility of player error in utilising tavern boosts. Players who find the confirmation tiresome could tick an opt-out 'don't show me this again' option as implemented elsewhere. ![]() A simple confirmation dialogue box would minimise the chance of this happening (I've done it twice so far). Some tavern boosts are long lasting and prevent use of other boosts while they remain activated, which is too easily done accidentally (ie hitting def boost mistakenly for attack and locking out other boosts for 72hrs). Particularly harmful during events when 'activate a tavern boost' is included in questline. Are you sure?" dialogue box for tavern boosts similar to the one used for confirming spending of diamonds.Īccidental activation of the wrong boost can wreck game strategy for up to three days. ![]()
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